Many aspiring game developers are not familiar with the "ins and outs" of the game publishiing industry As a result, their ideas are often rejected, only because the proposals were not carefully crafted, polished, and presented to the correct publishers-- or the game demos themselves lacked the necessary characteristics and features оелтг for serious consideration Instead of creating a project first -- then attempting to sell it to a developer -- readers will learn the importance of considering their game ideas from the publishers perspective This book and CD package provides the would-be developer with all of the software for designing, proposing and developing 3D games Key Features - Includes samples of the game treatment, design document, coverletter, press release, and tips on creating a proposal - The CD contains free, trial, and limited use versions of game creation engines and tools, the tutorials in the book, and a program that allows you to package your game demo into a "professionalinstall" routine - Covers contract negotiation, budgets, schedules, and assembling the proper team - Detailed tutoraials walk you through the game development process, describing step by step procedures for level design, creating environments, props, lighting, sound, weapons, special effects, and more - Up to date information on different game genres and the computer game industry - what's selling and what's not Discusses the business aspects of game development such as intended audience, description of the package, distribution, and promotion considerations - written by a developer of successful games who wants to share his insights and experiences with aspiring developers. RichardISBN 1584500433. |