Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings оелсф of design, while providing the reader with a deep, well-grounded understanding of VW design principles It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds It is grounded in the earliest approaches to such designs, but the examples discussed in the book runthe gamut from the earliest MUDs to the present-day MMORPG games mentioned above It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games There is no other designbook on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds 1st edition Автор Ричард Бартл Richard Bartle. Ох, нелегкоИздательство: New Riders Games, 2003 г Мягкая обложка, 768 стр ISBN 0131018167. |